Sunday, June 20, 2010

Sooo....What the Hell D&D Game Did Gary Actually Play?

In looking through the links on The Delve, I came across a 1982 interview with Gygax, in Thunderstruck (apparently a fanzine of some sort) in which he is describing the differences between D&D and AD&D. 

Gary says:


Soooo....if he is not using the magic or combat system of AD&D, which is similar to D&D, what was he using?  Did he mean he just used D&D's combat and magic system?   Or did he design his own, as might be implied by the context of that quote in the rest of the article?   (Read it, you'll see what I mean...)

For anyone "in the know", was Gary's magic and combat system very different from D&D or AD&D?  Or did he just use D&D's?

10 comments:

  1. Shouldn't we always be asking Rob Kuntz these questions? He did help form the rules, Greyhawk, and gamed the most with Gary than anyone else I can think of.

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  2. Hmm, I read that is saying he doesnt mess around with CHANGING the magic or combat system. In other words, those are the standards and anything else he says is fair game for houseruling.

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  3. I was hoping Rob would weigh in, but didn't want to just shoot out a random question to him. I know he's pretty busy these days. But he's who I was mainly referring to when I said "anyone in the know" :)

    panzerleader---interesting. I didn't read it that way. Hopefully someone in the know will get back to us.

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  5. Thanks for taking the time to comment Rob. You know, I've been reading the original OD&D books lately, (and for the first time), and i am astounded at the lack of detail, especially in the spells. It refreshing to have such a level of randomness and uncertainty.

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  6. Yeh. The Greyhawk Supplement (which sold at a 90% clip to OD&D) was when EGG and I started really fussing over the rules details. Such as, I posited that there was no incentive "not" to get killed as PCs could most often get raised, so to add in that threshold of uncertainty I created the resurrection limit based on con scores, etc. Some game/rules can be rigged this way and most often fairly and with a simple mechanic guiding it. When the game throws you a curve, that's the time to put on your thinking cap and start rummaging the probabilities. I will note that the spells in my Kalibruhn Campaign which EGG played in most often were different in many ways than those we were used to playing with in the play-test and 1st draft or even published rules. I was the first to institute mage-clan and priest-order spells and to start fooling with all the input curves on these (X, Y AND Z)

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  7. What is your base D&D version of choice Rob? I think I saw you DM'ing AD&D in some pics from a tournament...but is that the base game you prefer?

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  8. Hmm. Amended AD&D for sure. Amended by all of my own spells, magic item sets and other items (alchemical, poisons, etc) common to my own World setting. The list is endemic to the setting and races, tech levels, etc.

    You see me DMing AD&D straight up at cons because I do not wish to break players into something sufficiently new and more in depth due to time restraints during the scheduled events.

    So, really, I have house-ruled my own world into its own rules set by using the base of AD&D as a guide, but that is where the similarity ends. Otherwise, at cons, straight AD&D (with some UA parts, but only a few).

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  9. Pleeeeease tell me that everything you mentioned above is in the works to be published very soon....Along with your original Castle GH levels and stuff from your original Kalibruhn Campaign....

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