I know I shouldn't, but the reasons I shouldn't are the reasons I do.
I love having to look in the DMG for how many spells a MU gets in his spell book to start with.
I love having to look under ability scores to find out if a Thief gets a bonus to xp and for what.
love having to look at three different tables in two different books
just to find out what my final thief ability scores will be.
I love how saving throws for PC's are in the DMG.
I love not knowing how many weapons a character starts with until I read a small buried chart near the equipment section.
I love that you can't find out what weapons your class can use by reading your class description.
so damned quirky and organizationally fucked up that to put together a
character takes some skill, a skill which can only be learned after
years of browsing the books as a kid, because who the heck has the time
to do that now. Creating a character in AD&D is like a good romp
down memory lane.
March Madness Non-D&D Blog Challenge: Day Nine - *What superhero RPG have you enjoyed most? Why?* Based on purely anecdotal evidence, superhero RPGs strike me as being the sort of thing that you either pl...
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