I know I shouldn't, but the reasons I shouldn't are the reasons I do.
I love having to look in the DMG for how many spells a MU gets in his spell book to start with.
I love having to look under ability scores to find out if a Thief gets a bonus to xp and for what.
I
love having to look at three different tables in two different books
just to find out what my final thief ability scores will be.
I love how saving throws for PC's are in the DMG.
I love not knowing how many weapons a character starts with until I read a small buried chart near the equipment section.
I love that you can't find out what weapons your class can use by reading your class description.
It's
so damned quirky and organizationally fucked up that to put together a
character takes some skill, a skill which can only be learned after
years of browsing the books as a kid, because who the heck has the time
to do that now. Creating a character in AD&D is like a good romp
down memory lane.
Readers' Requests and the Weekly Update for Sunday, May 19th, 2013
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Table set up in the game room; Ahoggya in primerThe current work lot;
Tinaliya, Swamp Folk, Ahoggya, Hlutrgu, Qol
Swamp Folk and Pygmy Folk
Tinaliya! (And a...
9 minutes ago

1 comment:
All those years of browsing stand me in good stead even today as I find I somehow 'know' where things are in the book without knowing how I know (if you see what I mean). Now, how to impart that vital information to the next generation, who (you are quite right to point out) seem not to have the time to browse as we did.
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