So shit got crazy last night. A couple sessions ago, one of my players was actually able to buy a ring of three wishes (rolled randomly!), at a heavy discount, through middle-men which other adventurers sold to them. Apparently it had a spider on it, and when put on, you saw/felt/knew that the energy imbuing the thing was from the Spidergod. The other group didn't trust it in the least.
I figured that was sufficient notice that anything done with it would be more fucked up than normal. :)
Anyhow, last night they popped off two wishes. First, a guy wanted immunity to poison. Granted! Thing is, if you are ever involuntarily poisoned, you grow spider mandibles out of your face, and can poison someone once with a bite.
Second wish: This had to do with wanting the Castle to have the impenetrable fog around it again, which exists as it bounces around from plane to plane. Wherever it might potentially randomly land, there is an impenetrable fog bank. The players wanted no more interference from the town, which little did they know that game session was indeed planning an assault on the Castle. At the time, the Castle was set in Greyhawk, though the players never really got into the setting per se. They just beat on the Castle itself every session.
Fine says I, wish granted. The fog goes up around where the Castle was in Greyhawk.
Meaning, of course, that the Castle appeared on some other plane. :)
I looked around my bookshelf for settings which I had and was decently familiar with. Since it was a ring which was given its powers by the Spidergod, on a d6, 1-3 means it appears outside of a Drow city. I let the wisher roll his fate:
1. Drow City
2. Drow City
3. Drow City
4. Wilderlands of High Fantasy
5. Forgotten Realms, just outside of Waterdeep
6. Krynn, two miles from the Inn of the Last Home.
You know by the title of the post where the Castle appeared. :)
The castle was greeted by a contingent of villagers, the only notables amongst them named Raistlin, Sturm, Caramon, Flint, Tasselhoff, and Tanis. Apparently these folks were in the Inn, having a dinner reunion after five long years on the road, when they were rudely interrupted by a massive castle appearing on their doorstep.
The Dwarf thought the goblins of the Castle, who the pc's used as escorts, were Gully Dwarves and wanted to kill them, the halfling-looking being picked the Gully Dwarves pockets, the mage was intensely interested in planar travel and anything to do with magic and other gods and that the former owner of the Castle was a mage who ascended to godhood, the bearded human was interested in protecting his village, the big burly fighter couldn't understand half of what was discussed, and the knightly looking dude just sat there quietly, in shock with all the talk of other gods.
There were two barbarians in the back of the crowd, one holding a staff, who kept to themselves, and it was obvious by the body language of those around them that they weren't from the village.
Anyhow, those six invited the pc group to the Inn for beer and spiced potatoes served by a big boobed redhead, where all the men of the village eavesdropped on their conversation, while an old man told stories in a corner. At the climax of the story, he "accidentally" bumped a guy into the fireplace, where he burnt his hand. The barbarian lady touched the hand with her staff, and the shock from the village from seeing a Castle appear on their doorstep was nothing compared to seeing someone healed. The pc's looked on and wondered why it was such a big deal. (Later, testing magical healing via spell and potion, they found that their healing wouldn't work here for some reason.)
While all this was going on, the village was attacked by lizard like creatures that turned to stone when killed. The village blamed the pc's of course, until they fought side by side with the villagers to clear out the beasts.
The next day, after the funerals of the villagers, the party and the 6 badasses of the village learned more about the magical staff, the history of the land, the gods, cataclysm, etc. The barbarians wanted to go to where he thinks he found the staff (he remembers little, it was a fevered dream), and after a long discussion about the Castle and the threats the uncleared-out areas posed to the village, the 6 badasses decide they are going to hit the Castle from one direction, while the PC's hit it from another to clear it out. If they can clear the rest of it out, it will be a safe place for the village to stay, in the HIGHLY UNLIKELY event the village is attacked. :) Meanwhile, they are going to strip the Castle of any iron or steel item in it, as that is apparently worth more than gold here. The 6 badasses are in debt to the pc's already, as they gave the 6 three extra suits of platemail and some steel weapons better than the ones which they had.
Afterwards, the PC's have been invited to travel with the 6 badasses in order to discover the source of the healing magic.
I have no idea how this is going to pan out. I told the players that they can do whatever they want, and I'll go with it. If they want to go with the group, keep on exploring the Castle, or pop the remaining wish off and try for another option of the 6 locations, that's up to them. In any case, what happens in this world, according to the novels and that timeline in the novels, will continue to happen in the background while they do whatever they decide to do.
The beauty of this is that one player has no idea about anything related to Dragonlance, never having read the books. The other two players from last night had read them, but it was a dim memory from their youth. This is gonna be fun!
Anyone interested in the Zagyg/Dragonlance mashup I've got going on, come on in! Next game is Friday night August 3, 9:30 pm EST, 1:30 am Saturday morning GMT.
The next two Fridays are going to be taken up with this: http://wondrousimaginings.blogspot.com/2012/07/attention-people-who-play-in-google.html
You're all welcome to join in that too. I am looking to get a regular campaign group for it.
One wish spell, and one random die roll, and everything about my Castle Zagyg game is completely turned on its head.
I love D&D. :)
p.s. Sign that I roleplayed the 6 badasses right---from the player who never
read the books before and had no idea what Dragonlance is: "I don't
trust that red-robed wizard."
Swamp Hag (A Swords & Wizardry Monster) - *Hag, Swamp* *Hit Dice*: 4 (20 HP) *Armor Class:* 5 *Attacks:* 2 Claws (1d4), 1 Bite (1d6) or by weapon, 1 Bite (1d6) *Saving Throw:* 12 *Special:* P...
51 minutes ago